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Flames

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Building on the last success with the additive blending, I've implemented flame areas that can be switched on and off with a signal.

Need to see it in motion to get the full effect:

">VIDEO HERE.

Each one covers two blocks and they are placed with the editor like normal objects. They can then receive signals so the above is just connecting a button to a splitter gate then connecting the splitter gate to all of the flame areas.

I'll make them lethal to Squishy later on as the original need for this was to be able to create large areas of the floor that you have to avoid.

Since getting this working, I've also been thinking about developing the fire mechanic a bit more. It is quite possible that some objects could be combustible and catch fire when placed in a fire source. Squishy could then carry the burning object somewhere else to set fire to another area.

We'll have to see.
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Looks great! Your concept reminds me of fury of the furries (an old Amiga game). Keep it up :)

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Looks awesome!
One word: flamethrowers! (Alright, that's probably two words really) - Jets of flame that go on and off intermittently, or stay on but get turned off in response to a trigger.

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Original post by dmatter
Looks awesome!
One word: flamethrowers! (Alright, that's probably two words really) - Jets of flame that go on and off intermittently, or stay on but get turned off in response to a trigger.


That's a great idea. I'll have a look at that later. [smile]

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Original post by rip-off
Looks good. And check it out, Orc is today's image of the day!


Yeah, I saw that. How embarrassing. [smile]

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