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I got the animation system in place and I've upgraded my rendering library to support flipping textures horizontally and vertically. So, I implemented my AnimatedMapObject class and tested it out using some placeholder sprites. Really hard to show via a plain screenshot, but it's all I have at the moment, so it'll have to do:


My todo list is getting smaller, but I still have a lot to do before I can start working on the actual game:

* Map Object Types
PickupMapObject
EventMapObject
CharacterMapObject

* Object Controller Types
KeyboardController
AIController

* Player data (score, lives, weapons, etc)

* Whatever is needed for shooting

* Whatever is needed for melee attacks

* Map data (scripts, objects, gravity, etc)


And now it is time for bed! G'night Journal Land!
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