Jump to content
  • Advertisement
  • entries
    154
  • comments
    388
  • views
    165370

Nom nom

Sign in to follow this  
O-san

1777 views

To keep these journal entries some what regular here is an update.

There's still no news when the make-em-up competition is going to be finished so I wait a little bit longer on releasing my prototype. On the programming side I've implemented move undo/redo beside the add/delete undo/redo. I have also worked on how I want map changes to take place and what role zones will play in this. Each zone will have a trigger which is called whenever the player character walks into or out of a zone... an OnEnter and OnExit event. This event will trigger the execution of a script which will load the desired map. The actual function to load the map will be something like:

loadmap("themap.nmp",5)

This will of course load "themap.nmp" and also spawn the player at zone #5. Specifying -1 will not spawn the player after the map has been loaded, this can be useful if some events are to happen before the player arrives to the scene. The player will then have to be spawned using some other function in another script file.

I've also been drawing on the title screen of Medieval Story. Here's a work in progress image of what I got so far:



The idea is to have a small mud road in a forest clearing and a castle in the distance. No fancy explosions, magic missiles or monsters I'm afraid. Those things might be in the game though ;-)

Thanks for reading!
Sign in to follow this  


3 Comments


Recommended Comments

Looks awesome, dude, and that's exactly my kind of title screen. I've never been a big fan of action-packed, whiz-bang, asplode-y game covers; give me a nice, idyllic forest/road/castle scene any day.

Any chance you can give a blow-by-blow account of your workflow on that? I've (coincidentally) started getting back into manual digital painting, but my skills are still pretty un-leet and I'm really interested in learning how others work.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!