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Player Movement Thoughts

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Been working on player movement, but it's after midnight, and a couple glasses of wine, so it's more difficult than it should be. Essentially, the direction the player wants to go must be mapped to the current orientation of the maze, which involves matrix transforms and sneaky tricks. You can't just loop from MAX_Y to MIN_Y when you hit the top of the current side, for example, because the side you're traveling to may be sideways to the side you're traveling from.

This is solvable. It's just not solvable tonight ;)
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