I've recently finished adding object dispensers to Squishy. They create an object in response to a 0 signal and open in response to a 1.
The boxes have an OnDestroy event which in this case calls a script procedure that instructs the system to send a 0 to the dispenser in 2 seconds.
I've also started a non-technical blog over at blogspot. Nobody is reading it but I'm hoping this will provide information about the game for players rather than programmers. Feel free to stop by and say hi in the comments, just so it doesn't look so empty.
Boxes can also set fire to each other now which is pretty cool but there are a few bugs to work out. Once sorted, next video will show this off.
We were talking last night about maybe getting a couple of cats. I'm trying to persuade Emma to let me call one Schrodinger and the other one Heisenberg. That way when the kids ask where the cats are, I can say that I'm not sure where Heisenberg is but Schrodinger is and isn't in the kitchen.
Shitty picture, but