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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MVP Part 2

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Jason Z

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MVP Part 2


I've been on vacation for the past week (and the previous weekend too), and haven't really made much progress on a development front. However, over the past two weeks I made it to Paris, Zurich, Milan, Rome, Florence, Innsbruck, and back to Stuttgart - it was a very busy time, but I had a fantastic time. Coming from the U.S., there isn't as much of a chance to experience so much history like Europe has to offer... Needless to say, my camera was put to the test over the past couple of weeks!

As a nice cap off to the vacation, I found out that I received the MVP award for XNA/DirectX for the second year in a row! I'm really happy to get the award again, and I hope to continue the trend as long as possible [grin]!

The book project that has been consuming my free time is actually beginning to pick up steam, with a deadline coming up within the next two months. As we approach the finish line I'll be sharing more and more details about it, but it will be a Direct3D 11 based book that utilizes the Hieroglyph engine to provide the samples. The two other authors are quite talented and are already picking up the Hieroglyph library faster than I have in recent months (that's a small hint about who the authors are [grin]). This was one of the original reasons that I started the Hieroglyph project as an open source project - to support explaining D3D11, and providing a platform for sample algorithms from books. I'm happy to see that it will be getting some mileage over the next few months!

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Hey, congrats on the award! [smile]

Next year you can go for the hat-trick.

Do they tell you what you won the award for? I'm always curious when I see people have won these things. Is it for your work in communities, or your work as an author, or your professional work?
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They don't really provide any hard details. You find out that you have been nominated (normally by another MVP or someone at MS) and then submit a list of your activities and contributions to the community. Then when the day rolls around, you either get an email confirmation or not - in either case, they don't say what put you in the group or not. I believe there is a board of people that votes on the members, but I don't know for sure.

In general, the award is for contributions to the community, so forum posts, blog entries, articles, books, etc... are all helpful. This year I also added the Hieroglyph project to my activities, which I also think is a helpful thing. My professional work doesn't currently provide any rendering work, so it doesn't contribute at all [grin]!
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