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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Interviews :)

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Well, I wrapped up my face-to-face interview with Bioware Austin about an hour ago and I have a face-to-face interview with Toy Studio in two days. I'm keeping my fingers crossed!

To provide more actual substance in this journal entry, listed below are 10 questions that I have had asked of me, and you should be able to answer them. Most of them don't have necessarily a 'right' answer, but if you're preparing for an interview I'd suggest you be able to answer these questions.

1) Why don't we start off with you telling us about yourself?

2) Pitch yourself, 30 seconds or less.

3) Do you know what all this position entails?

4) How familiar with [genre] are you?

5) Why do you want to be a [position] at [company]?

6) What is one of the worst mistakes you've made, and what did you learn from it?

7) Can you tell us what your favorite project was and why?

8) [non-leads] You're two weeks out from the next milestone and you don't have enough time to hit your tasks. What do you do?
[leads] You're two weeks out from the next milestone and you don't have enough time/resources for your team to hit the deadline. What do you do?

9) You've been handed a list of tasks (or features, content list, etc) and what your next milestone date it. What do you do now?

10) When we get off of the phone with each other, why should we keep moving forward with you and not toss away your resume?

Well, that's it for the moment. I hope these questions are useful for you. I'll post again in a week or two, hopefully with a job in hand. I'll sum up some of the metrics of my job search.

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Nice. A good thing for people to realise is that most of these are standard questions, regardless of industry (games or not).

I like the last one though. Basically "justify yourself" in one sentence.

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