Jump to content
  • Advertisement
  • entries
  • comments
  • views

How ?

Sign in to follow this  


Here is small sequence of the actions I do to make a model for my game.
The result is a bit rough but I think it is good enough when seen at the final resolution of the game. I will make another attempt later this night or tomorrow with a larger texture. I will probably have to make an additional pass on a few models to improve them after seeing them in-game.

First, create a [very simple] model in Blender.

Second, create the seams (the colored edges) to prepare unwrapping.

Then, start the automatic unwrapping and manually arrange (scale/place) the various pieces.

After exporting the UV layout to an image, paint it in Gimp.

And back to Blender to see the result.

"Final" image.

A few more models I did for the game...
The "crystal ball on a tripod"

The return of the pumpkin vengeance 2 (now, with a nose)

And an innocent animal found here for no reason...

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!