Advertisement Jump to content
  • Advertisement
  • entries
  • comments
  • views


Sign in to follow this  


Still on fonts. While on break at work today, I realized that the scrolling crap doesn't belong in my font class, so I've removed it. I also cleaned up some of the code and fixed my measuring (which fixed a few of the graphical errors I've been dealing with; mainly characters that are too close together.) For some reason I decided that I needed to move the caret by XOffset + XAdvance, instead of just XAdvance. Not really sure where I came up with that lol.

I also took the time to implement a TextObject class. This is something I've wanted for a while, for two reasons: I can implement my text effects system and it will majorly increase the speed of my UI system.

I'll do a post on the TextObject and TextEffect system tomorrow, once I've finished it.

On other fronts, I've downloaded and installed Eclipse, the Android SDK, and all of the other stuff I need to start developing for Android. Playing the games on my new Ally has inspired me to develop for it. So, hopefully I'll have something interesting to show after a while (I have to freshen up on Java and learn the SDK. On top of that, I'm being told that I have to finish JFM before I can start making anything else.)
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!