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Making demos for vortX GE

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This week I've been cleaning up code, forcing crashes etc.. I'm very happy with everything so far.. I guess its time to make some Demos !

My base Library has no Windows or macOSX support yet, so all first releases will be Linux 64bit only. I'll fix this once I'm happy with feedback from users.

I'm thinking my first demo should test culling. Lots of rooms with lots of small objects inside each. Add a FPS rig so a user can wonder around.

Any ideas are welcome.
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