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killed firefox again...

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evidently redrawing a few thousand things at an attempted 60 fps is a bad idea currently.

Been kinda testing my limits while working on an editor. (figured If I'm going to make games in html5 + canvas...might as well make a level editor in html5 + canvas as well :) )

It's coming along nicely, I have to say the new html5 stuff is fairly powerful, you can get some pretty slick interfaces working very quickly. Gonna hold off on saying more for now though, got to finish testing and see if this will even work properly first.
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