Once I ported SNKPEPP to 4.0 I wanted to test it on the XBox but I soon found out the XNA Game Studio Connect Beta is not available in Portugal. Oh well. :(
Due to this, I'm still not sure I will be able to render blood like I wanted, using particle effects over a persistent render target, because persistent render targets are not fast on the 360.
Yesterday, for a change of pace, I started work on the start screen. In it an unknown character is being chased by one of the protagonist ninja and meets a terrible fate.