Jump to content
  • Advertisement
  • entries
    338
  • comments
    2045
  • views
    1167395

Armored Warfare Update

Sign in to follow this  
dgreen02

1138 views

Hey guys, it has been a while since the last update I know, sorry to keep you in suspense :-) I just got back from a secret location in Europe meeting w/the publisher for Armored Warfare - the signing of the game will be announced soon. I've never been to Europe so it was a fun trip :-)

I was at their office for a week, we brought on a game designer (who worked on the Ground Control / World in Conflict series) to help us design the game, we also had a concept artist sitting in drafting up our ideas. It was a good time meeting w the publisher staff as well, they are an awesome group of people and I'm really looking forward to seeing what we can come up with. We are now working on fleshing out all the details in the design over e-mail / skype.

With all that said, we took an interesting turn with the Armored Warfare direction, obviously I can't spill the beans right now - so try not to be so confused when checking out the screenshots and other updates lol. I can re-use all of the work I've done on Armored Warfare so far, at least I don't have to start over.

On the development front, I made a few modifications to the engine in the last few days...
- I added support for static skyboxes (up until this point there has only been support for dynamic time of day)
- New RTS camera loosely based around the World in Conflict camrea ( hybrid RTS/Freelook camera system )
- New terrain texturing system
- Resized terrain from 18km x 18km to 9km x 9km, which doubled the resolution
- Work on a new in-game world editor
- Lots of updates taking into account the game's new direction

Here are a few screenshots ( all trees, foliage, grass, etc. has been removed temporarily, they will be added back in the next few days ) -

Static Skyboxes


Collection of static times of day - Blue Sky, Sunset, Overcast, Cloudy


Props on the new landscape ( before final tweaking of environment lighting values)


Stripped down game engine, before adding new terrain texturing / static sykboxes
*Note this is how the old sky looked!


Until next time...

- Dan
Sign in to follow this  


1 Comment


Recommended Comments

Congrats on the trip and the deal! I'm looking forward to seeing what changes you make to the game, even if it takes a little while...

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!