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Joints

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dx elliot

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This is the eighth level that I have finished. I've added some support for joints (b2RevoluteJoint, b2DistanceJoint) and it has opened up so many possibilities. I attached many circles together using b2RevoluteJoints to make this long chain that must be held by both ends. A third cursor is needed to swing the hanging door that nudges the circle off the platform.

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