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lsCDL rewrite

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After a small break from coding. I've finally started rewriting my base API called lsCDL (Cross-platform Development Library). I only ever had linux support working but now am working on Windows and MacOSX support. This Lib will be LGPL open source.

I will be looking for people to help once I find a place to host the project.


Built around openGL and openAL, this was created to replace SDL for my game engine. I want it clean and mean. Only external libs should be system native except the 2 above. If anyone is interested in helping me finish this monster. Send me a PM.
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