Jump to content
  • Advertisement
  • entries
    59
  • comments
    74
  • views
    44490

Pellet Bug Squashed

Sign in to follow this  
yckx

338 views

I fixed the pellet-shrinking bug: After getting the W vector, and using that and the camera's up vector to get the U vector, I was using the camera's up vector as V instead of figuring it from the U and W vectors. Also, I wasn't normalizing the U vector. After reworking that bit, it works great.

Also, there's apparently someone has a username 'yckx' on YouTube, and it isn't me. So, go figure. I guess I should stop using my GD.net username as the placeholder title of the game, and decide on a proper title.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!