This tree was recently used to work out geometry kinks. The first level of branches (trunks) are weighted to grow towards a point near the bottom left of the screen. The second level is highly weighted using a downwards vector. The third level also follows a downward vector but with less intensity. See how the geometry follows splines using the method discussed in entry 7.
Deth Tree
This tree was recently used to work out geometry kinks. The first level of branches (trunks) are weighted to grow towards a point near the bottom left of the screen. The second level is highly weighted using a downwards vector. The third level also follows a downward vector but with less intensity. See how the geometry follows splines using the method discussed in entry 7.
This tree was recently used to work out geometry kinks. The first level of branches (trunks) are weighted to grow towards a point near the bottom left of the screen. The second level is highly weighted using a downwards vector. The third level also follows a downward vector but with less intensity. See how the geometry follows splines using the method discussed in entry 7.
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