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Or: Weapon design & graphics modularity in Starfarer

A game which revolves around combat in space naturally places great importance on the weapons uses in said space. In short: They must look really cool. Here's a picture to show how I've been going about this:


Click to view full size. You see here the process of taking a weapon design from concept art to pixel-art sprite to in-game screenshot. The barrels of the Heavy Autocannon -- a nice standard warship cannon -- recoil individually upon firing.


And how about some background on what influenced this outlook on displaying weapons?

Read the rest of this entry on the Starfarer blog
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