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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The New Gamedev And Slew Of Journals

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Hello everyone, I woke up this morning to see snow and the brand new GameDev.net site! The entire site is taking me some time to get familiar with and I am still trying to get to grips with the updated user ratings.

It appears as if all GameDev users have blogs... which may be a mixed blessing. I appreciate the fact that giving everyone the opportunity to post a blog will perhaps provide new content and more interesting articles to read, potentially by people who did not have a subscription to GameDev in the past, however I really do wish that people would put more thought into their posts.

Today I actually saw a journal entry containing the word "ok"! I am not singling out a particular user, however such entries will eventually diminish the value of the developer journals... It is not that I think every entry is going to be a sentence, but if every new user decides to experiment with the fact they have a blog then we could quickly see a lot of first blog posts... Before this would not have been an issue due to the relative small subset of users subscribing to GameDev, but now it could completely dominate all of the latest journal posts. I for one have found the journals in the past to be filled with wonderful information... and I think paying monthly for a journal helped to keep the journals in the realm of people interested in actually posting meaningful content (I did not purchase a GameDev subscription until having been around the forums for a number of years for instance).

On the other hand there could be an increase in the number of good journal entries now that there is an increased number of journals and I definitely look forward to reading those!

I guess time will tell... maybe everyone just wanted to post a journal entry to try it out and eventually things will become more "normal". Potential fixes if it does become a problem might be to create a minimum word count for an entry!

One feature I am liking of the new journal system is the ability to attach files to my entries. This will hopefully enable me to share files with you all (such as the source in my last journal entry) without having to worry about bandwidth issues. I am also looking forward to playing around with the formatting options for the journal entries and the themes. I do wish the long title of my journal didn't appear broken under FireFox... For now I am going to leave it alone and maybe it is just a bug that needs to be fixed (the journal title was fine under the old GameDev).

Thank you for reading. My next journal entry is going to cover AI for my side scrolling platform game. In the mean time I hope everyone has fun exploring what the new GameDev.net has to offer!

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I think any worry of decaying quality of journals could be fixed by a simple rating system. Users who post junk in their journal would quickly get pushed into Oblivion, and those who put real effort into their posting should rise to the top.

That, and we could also do with some kind of "Featured Journal" system, so developers of note can get a little spot light from the Staff/Trusted community members.

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That's a good point about meaningless journal posts, and something I'm worried about also (along with the possible lack of GDNet+ revenue for the site).

One possible solution: Make it so a user can't create a journal until after he's been around for 90 days. As for 'featured journal' I think they are doing something like that, if you notice Gaiden's "Featured" journal (or is it the post itself that's featured?) at the top of the Journals page.

Also, you can always just click the heart button, and "Add journal to favorites" with all the good journals.

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You're right, there's potential for a content explosion, and we need to separate the quality stuff from the noise. We're discussing ways to help with this.

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