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Introducing 'AdventureFar'

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Servant of the Lord


[font=arial, verdana, tahoma, sans-serif][size=2][font=Arial]Good evening, GameDevers; this is my new development journal (I refuse to call it a blog) which GameDev has graciously given me (a mistake they will surely pay for).

I'll be using this journal to document the progress of my 2D RPG which I have been working on for the past 6 months - all of that time was spent on the Map Editor, and I only started on the game itself about 20 days ago. However, a good chunk of code is shared between the map editor and the game itself, despite using two separate APIs, so I already am off to a good start.

The game is a fantasy turn-based-combat RPG (swords and magic) but I'm doing my best to be original. No elves, dwarves or races identical to elves or dwarves but with slightly different names. Also, I'm doing my best to be original in my combat system and world exploration, and gameplay in general. Not innovating for innovation's sake, but taking what I like from games I like, and adding my own ideas into the mix - hopefully it'll be combustible when the time comes.[/font]

[font=Arial]I'll be sure to go into detail about my ideas for the game in the coming weeks - I have alot of ideas I'm eager to put in the game, that I feel mesh together well. The plot also will be submitted on here (and the forums) for peer review, but currently it is very much WIP. I hope to complete the plot and lock it in stone by mid February.[/font]

[font=Arial]A plan for success, even if you fall short of meeting it's milestones, still takes you closer to your goal than no plan at all would've taken you. With this in mind, a week ago I wrote up my timeline for completion of the game. My goal is currently to complete it by September, with a two month beta test right before than. By reading this you are contractually obliged to test my game come July and August. tongue.gif

Right now it is going under the code name "AdventureFar", because I haven't come up with a good name for it. I definitely will not keep 'AdventureFar' as the permanent name. I just had to choose some name, because having an actual name to the game builds my own confidence in the project and motivates me to press onward. I intend to sell this game commercially when finished, and port it to Mac OSX and also that penguin OS.

I don't have any pictures of cure kittens for you, but here's something not even remotely cute:


I'll post my timeline and more details of the game in the near future. I will make an attempt at updating this journal (not blog) once a week.

~ Servant of the Lord, logging off ~[/font][/font]
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