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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Thoughts on games

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In addition to my developer journal, one of the things I've been using my personal website for was as a repository for some reviews for various flash games that I've played on my lunch break. I had gotten tired of seeing useless and immature comments from other players and thought that I'd do quick write ups on anything I've played. I've suprised myself with the number of games that I have actually tried over the past year. I never realised that I played as many casual games as I have.

Anyways, I'm thinking that I'll make a point of placing a copy of any new reviews that I write on this blog as well. At least until I figure out a better format than what I have on my personal site. Most of the games themselves are hostesd on the same website. I'm not really partial to any one site over another but I'm not familiar with too many that have a good supply of flash games that are safe to play at work. If anyone knows of any and would like to share a link, please let me know.

Past reviews here.


By: ArmorGames.com
Played 2011-01-07 on Addictinggames.com
[size="2"][sup]K. Helfenstein - 2011-01-13[/sup]

I found this to be a pretty cool game and a nice way to start off the new year. And though I don't usually comment about music, I have to say that it in this case I think it really had an influence on how much fun I had playing this game. The game itself involves repeatedly launching a paper airplane to make its way accross, what would seem to be small version of the globe (1km from Britain to France somehow doesn't seem accurate). On the way, collecting stars earns money to purchase upgrades that enable steering or thrust or other bonus type things.

Will I play it again?
Probably a bit more. At least until I finish the game and maybe a bit after that. Like I said, I think the music helps make it fun or at least for me added to the enjoyment. There are a number of similarities in this game to other games like Hedgehog Launch or other shoot for distance type of games, but I think Flight manages to stand up on its own.

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