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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Idea for MMORPG (no other are like this) New Style MMORPG

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I had an idea. I usually see around MMOs that the plot is to reach the top level and kill everything.
My idea is this:
-The player is you avatar, so he's fully human (so he can get hungry, have feelings related to the ambience or other).
-Levels are set by experience, let me explain... You have to learn to do an action, mining for example, you have to go to an NPC that learn it to you, but you have to practice to become a good miner.
-It's a sanbox game (Open World), so you can travel through the whole world meeting deserts, forests, glaciers, mountains, plains etc.
Probably during the trip you can meet other people playing, NPC (that can give you quests, like most of the games around). You can meet wild animals too.
The world needs to be large, but not immediatly, when your avatar "born", you have to choice a city where to born (or generated casually), so in that city choosen will be a new house where your avatar will live.
-The game can be setted in a world where the level of civilization it's divided into metropolis, small towns and villages.
-The technology level it's like ours.

Now I have to go, i didn't finished yet (while i'm writing i'm additing something new to the idea). I'll post soon.
Let me know what you thing about it. Bye!

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Thanks for [url="http://www.gamedev.net/topic/593167-idea-for-mmorpg-no-other-are-like-this/page__view__findpost__p__4760274"]taking my advice[/url].

Here's some more - all caps is never good (shouting isn't usually needed) and bold-typing your entire entry won't make people want to read it more. Or at all.

And finally, I suggest you read [url="http://gameattorney.com/blog/?p=92"]this blog entry[/url] by Game Industry attorney Tom Buscaglia

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