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Dev journal update

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I've updated the dev journal on my website here. (Main page here.) I suppose it'd be a good idea to write a bit of synopsis for those who don't want to read all the details in that journal. (Am I writing a journal about a journal?)

Back in May 2009 I realised that I miss programming my own project. Inspired by rouguelikes and figuring that it should be a simple matter to throw one together with the bits and pieces of code that I have laying around, I started having fun generating random mazes. When I was happy with what I had I started to put critters in the maze and had them move around randomly. That's about the point when I went off on a tangent probably never to return the project to becoming a completed roguelike. But I didn't care.

Critters needed some basic AI. I came up with a system of drives and actions. Critters needed to eat plant material sitting around from time to time and they did so when the hunger drive reached a certain level. I figured I was about ready to try to create some sort of hunting behavior. That was about 3 months after the project began. Over a year after that (December 2010), I was finally able to consider basic hunting behavior to be working. Though it could easily be argued that it isn't really hunting.

With the hunting behavior sufficiently working I was finally able to move on. And those next steps are what the recent journal entries cover. The more recent entries include thoughts about wrapping up this project and starting something new. Not abandoning all this work so much as beginning a new project that's more of a game than what I have at this point. I'm going back and forth on what it should be and look like and I haven't made a decision just yet other than that it's time to get a player character onto the screen that can walk around the world a bit.
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Wow, this game looks very...interesting from the screenshots. [img][/img]

What is your timeline? Is this a professional for-profit project or an indie side project?

Best of luck!

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Thanks. Yeah, maybe the screenshots aren't very clear about what they're showing. They are supposed to be different overhead, data layer views of a cavern maze. It started out with rectangular rooms being randomly positioned and connected with streight corridors. When I had that working somehow I got the idea that maybe the rooms and corridors should be more roughly shaped.

There isn't a real timeline and I'm the only one working on this so that'd make it an indie side project. But I would like to have a close up view of the player character walking around in the cavern maze by the time this project hits its second year and have critters in the background driven by the functionality I've been working on for the past year.

This project started when I remembered how good it feels to program when you're not feeling constrained by other people. Sortta like being in the middle of nowhere running as fast as you can, wind in your hair, no need to be accountable to anyone. Not even to my own rediculously high expectations of what the end result should be. Of course one day I'd like to sell some copies or otherwise have it out there for the world to see but more importantly, I want to have fun working on this project.

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