I'm Brian. Currently an engineer at Spark Plug Games, where I have developed Pac-Match Party and am Lead Engineer on the Puzzle Quest 2 iPhone/iPad project. Whether or not I'm actually qualified to be a lead anything is a question nobody seems to be asking, and I'm definitely not answering. At any rate, both of those have shipped, so go buy them.
Before Spark Plug I spent about 1.5 years at Emergent Game Technologies as a Tools & Framework Engineer on Gamebryo. I touched a bunch of different areas there, mostly art tools. Then bad things happened to the company, and I don't know any more than anyone else reading the GD.net Dailies.
Before *that* I was an intern at Electronic Arts Chicago... to which bad things also happened shortly after my internship ended. And before that I was a debugger/porter at CSP Mobile... which the internet tells me has gone bankrupt.
Bit of a trend there. I try not to think about it much.
All this has been punctuated with stints as a grad student doing various amounts of teaching and tutoring and university level software engineering. I also keep a healthy number of side projects going, developing for XBLIG and iOS and Android. GameDev tells me I've been a registered user since 2000. Yikes I'm old.
So that's me. And here's where I'm going with this blog:
Basically I want a place to babble about purely game development related technical/design ideas. I already keep a separate blog (The Animal Farm Creations) that showcases some work and has plenty of geeky technical posts, but it's more personal and not entirely targeting fellow developers. That's what I'm hoping to do here.
I make no warranties about the quality or interestingness of my posts. I also don't guarantee I won't make up words like interestingness. These are risks you take as a reader.