• Advertisement
Sign in to follow this  
  • entries
    15
  • comments
    14
  • views
    15675

A couple of hours with Unity

Sign in to follow this  

1230 views

I downloaded and I have now spent a couple of hours playing around with it, most of which was spent building the light maps. The result is a medieval city scene viewed from a top down perspective and a character that goes where you click. The camera can be moved be moving the cursor to the corners of the screen and there is also a monster that will try to hunt you down, although it does not deal any damage yet. Expect more updates soon.

There is a web player available here: http://www.tinyrocke.../WebPlayer.html

Update
It is now possible to attack (and kill) the monster and he got a buddy waiting for you further down the road. There is also some wind blowing in the background.

Update 2
The town is bigger now and there is new enemy "hiding" in it. I have also added basic path finding using Angry Ant's Path and some basic leveling, don't forget to spend your characters points or you will probably meet a gruesome death.

Update 3
I have implemented the quest view and added one quest, "Kill all the monsters"...
Sign in to follow this  


4 Comments


Recommended Comments

Yes, it is really impressive for just a bit of hacking time. I assume that the models were already made before hand? Or does some of that stuff come with Unity now?

Share this comment


Link to comment
The models are from [url="http://www.arteria3d.com/"]Arteria3d[/url] and [url="http://www.dexsoft-games.com"]Dexsoft[/url], except fore the fire in the torches which is part of the standard unity package.

Share this comment


Link to comment
Nice work! That looks pretty cool.

I still can't decide if I like Unity or not. On one hand, when things work, they seem to work brilliantly. On the other hand, it's a total pain in the ass to debug; and a lot of things that seem like they should be easy end up being confusing and awkward (like instantiating objects from code). It's very content-focused, and while you can do cool things in code, doing things from code is not the natural workflow. I often feel like it occupies this awkward spot between AAA and indie where it's not [i]quite[/i] suited for making AAA games, but it's also not great at making your standard indie game either (it doesn't do lo-fi well out of the box). I also don't like how actively hostile it is to version control. (Seriously, try to use SVN with it, I dare you). Even after all those complaints, I still sort of like it though.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement