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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Chicken Chase - Mock-up

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kseh

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Prepare your eyes for some fabulous programmer art.

I mentioned last time that I'm planning to throw together something in the way of an iPhone game that I figure I'll call Chicken Chase. Yesterday I went through some sample game code that came with the AirPlay SDK and it got me feeling pretty optimistic. The sample code itself was streight forward to follow and seemed well structure. Far more well structured than anything that I've ever done. Just the same, I think I should be able to figure out from the sample what's needed to get some sprites onto the screen and move them around a bit. I have no idea if the end result will be at all fun or interesting to anyone but the point is more about introducing myself to a new SDK.

I've wanted to do a project like this for awhile but one of the things that I've been using as an excuse to procrastinate is graphics. But some stuff seemed to come together a bit over the past few weeks. Out of boredom a couple weeks ago I threw together a quick drawing of a person using circles which I thought actually didn't look too bad. Then a little while ago I remembered I have these chicken sprites and I could imagine the person carrying around a chicken. For some time (since the Seeing Double contest), I've been wanting to do something that has these chickens sort of camouflaged by grass and it occurred to me that I don't really need much more than what I got at this point. Maybe a pen or something to put the chickens in once you catch them, but that's about it. There would probably need to be more to it to be engaging to anyone other than a kid (even for a kid, it might not be enough) but why not start with what I have so far and just get something together.

And so, assuming I can figure out how to attach images, below should be a couple of mock-ups using the tiles and sprites that I'll be working with. If things go as smoothly as I hope (and I don't get lazy) I hope to have an iPhone compatible program that resembles the mock-ups by the end of February.

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