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My AVG virus scanner is flagging Bennu.exe as malware. It probably isn't, but you might want to investigate that...

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I think it's only because it doesn't recognise it... I installed it on several pcs now, no one caught a virus. :) Thanks for the heads-up, I will see if there's a way to stop the warnings.

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It doesn't flag every piece of software it doesn't recognise though. From looking at the details, It appears that the program uses "code injection", which seems to flag it to be flagged. I don't know if there is much you can do about that though.

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EDIT: I see the Bennu.exe file is only created after installing... I don't know what I can do about this. :(

Thanks for trying it out though!


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I installed it and now whenever I try to go on a website, I get redirected to PokerPorn.com.

Joking of course. Now downloading and can't wait to give it a whirl. Feedback promised when my crappy UK "broadband" completes the download.

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[quote name='Aardvajk' timestamp='1297634081']
I installed it and now whenever I try to go on a website, I get redirected to PokerPorn.com.

Joking of course. Now downloading and can't wait to give it a whirl. Feedback promised when my crappy UK "broadband" completes the download.
[/quote]

You had me there for a second... :)

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Personally I love it. Only played the first five levels or so but I find it really good fun.

That said and with the greatest respect, I can see why this didn't sell. The learning curve is very steep which is great from the point of view of an interesting and original game idea, but bad from the point of view of shifting copies.

It sucks but it is sadly the way things are. This game deserved to be a massive success on XBLA, but the nature of the market is working against you.

I personally think this kind of mechanic is better suited to mouse and keyboard rather than controller and do wonder if it had been a PC release with the mouse cursor being used to set the target for the chain and the keys being used for the left-right swinging, whether it would have been easier for people to pick up.

Does the existing codebase allow for trying this?

A few people have suggested porting my current project to iPhone but I just can't see how it would work without a mouse. At the moment, if a game is based on mouse pointer then we are stuck with PC market, but I'm convinced that PC market is also the place to sell innovative and experimental games.

In my opinion, Braid cleaned up on XBLA because it was both innovative and well suited to a controller. We're getting to the point where the game mechanic almost dictates the platform now.

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[quote name='Aardvajk' timestamp='1297636617']
Personally I love it. Only played the first five levels or so but I find it really good fun.

That said and with the greatest respect, I can see why this didn't sell. The learning curve is very steep which is great from the point of view of an interesting and original game idea, but bad from the point of view of shifting copies.[/quote]

Aye. And the learning curve was even more steep in the original game... :) The PC has easier levels than the first ones in the Xbox version.

[quote name='Aardvajk' timestamp='1297636617']It sucks but it is sadly the way things are. This game deserved to be a massive success on XBLA, but the nature of the market is working against you.

I personally think this kind of mechanic is better suited to mouse and keyboard rather than controller and do wonder if it had been a PC release with the mouse cursor being used to set the target for the chain and the keys being used for the left-right swinging, whether it would have been easier for people to pick up.

Does the existing codebase allow for trying this?
[/quote]

I could try using the mouse, but I don't think it would change matters much. From the feedback I got it wasn't pointing that confused people, it was the swinging. I think most people don't expect the game to behave the way it does, that is, that you can only swing clockwise or anticlockwise around the point where the chain is attached to. I think mouse controls work great in Squishy because when Squishy as an arm attached to something you can move around in any direction and thus the controls map directly to your actions.

[quote name='Aardvajk' timestamp='1297636617']
A few people have suggested porting my current project to iPhone but I just can't see how it would work without a mouse. At the moment, if a game is based on mouse pointer then we are stuck with PC market, but I'm convinced that PC market is also the place to sell innovative and experimental games.[/quote]

I agree... I can't think about a touch interface for Squishy that wouldn't be too fidgety, unless you use a virtual gamepad. The PC market seems to be a better choice.


[quote name='Aardvajk' timestamp='1297636617']
In my opinion, Braid cleaned up on XBLA because it was both innovative and well suited to a controller. We're getting to the point where the game mechanic almost dictates the platform now.[/quote]


Aye. Thanks for the thoughtful comments. I came to mostly the same conclusions as you but only after Bennu tanked. :)

Anyway, not everything is lost, as Ninja Kung-Fu Puzzle will be a spiritual sequel to Bennu, sharing many concepts with it, but instead of swinging you will have standard platformer controls.

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