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Chaos Attractors, current progress.

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Splinter of Chaos


Chaos Attractors is nearly finished, now, or at least it seems. I figure i could work on it my entire life and i might not consider it done. It's been seven months already.

Chaos Attractors is a simple game; it's my first game. You play a circle in the middle of the screen, moving around with the arrow keys or WASD. Enemies spawn at ever-increasing intervals and are pulled in by your gravitational force. When they collide with you, you die, if they hit each other, they die. More recently, i added "chaos mode". Here, everything, not just the player, has a gravitational pull.

This is not exactly the first of its kind. Not even by me! I made it first using DigiPen's Project Fun during a two week workshop. DigiPen owns that version, so i then took a C++ class at a community college and made the game again. Then my hard drive crashed and i lost that version too. Finally, i played this and knew that my game was better, so i remade it a third time and that's my current project.

A few people have commented they made a similar game. I know the core mechanic is not unique, though i wish it was. What i believe is unique is my design of the enemies. I have blue orbitals which accelerates towards its target based on some constant over the distance to the player. Stoppers are the next enemy; they're like orbitals, but larger, slower, and when they're hit, they stop. If hit again, it'll start moving again. The only way to kill a stopper is if the player runs into it while it's stopped. Then are the twisters. They are the only enemy to use the actual gravitational equation: some constant over the distance squared. I called them twisters because they're drawn as an oval that rotates based on its trajectory's curvature (k from calculus).

The rest of the enemies are only available in chaos mode, where everything attracts everything else. The first is negative. I called it that because it has a negative mass, causing other enemies to be repelled, while it is attracted towards them. I debate calling it hunter because as its victim is pushed away, it pursues. Finally, you have the greedy. Actually, that's a terrible name, but i can't think of a better one. It is only attracted to the player, despite being in chaos mode. This adds some occasionally interesting dynamics.

I guess that's all i have to say about it right now.

The source code repository.

The latest release as of this post.

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