I'm back

Published February 23, 2011
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Had to take a short little trip that turned out quite longer than expected. Flew to Phoenix on Saturday, and spent the last couple days with my wife, my sister, her husband and their daughter, driving a car and a moving truck across Arizona, New Mexico, Colorado and Wyoming. Kind of a bad time to do so, but it is what it is. Hit a bit of weather climbing into Flagstaff, but it was clear skies and dry roads all the way from Albuquerque into Wyoming, at which point the truck puked up clouds of steam from the exhaust pipe(I suspected a blown head gasket) and died a horrid death in the middle of the high Wyoming plains. There we sat for 9 hours, abandoned by the truck rental company (a raving pack of lunatic incompetents) in sub-freezing temperatures until 2:00 AM this morning when we finally bypassed their laughable 24 hr roadside assistance cluster**** and contacted the Wyoming Highway Patrol directly for emergency towing to Casper. I don't want to belabor the hilarious slap-stick comedy routine that was our experience with the truck rental company (don't want to mention their name, but it starts with B and ends with udget) but rest assured it was both comical and of extended duration. So here we sit, 300 miles from the broken-down truck filled with all of our household stuff and wondering when we're going to see our electric toothbrushes again, but at least we are home, and safe, and gradually thawing out.

So, Goblinson Crusoe. I had to take a bit of a break for the move, but I'm going to spend a good chunk of tomorrow afternoon getting back into the saddle. Rest assured, I won't let it die a painful, neglected death, as is my usual pattern once I stop working on a project for any length of time. I return to the project rejuvenated, with some neat ideas for it.
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Comments

Jason Z
I'm certainly glad to hear that you made it out alive :) I look forward to hearing more about your game - you seem to be making quite rapid progress. Are you drawing from a previous project, or are you really just blasting through the thing???
February 23, 2011 06:52 PM
JTippetts
I've got a lot of backend code (isometric scene management, procedural functions, etc...) I'm drawing upon, but I am blasting through the gameplay coding and artwork development. Right now, though, I'm dealing with aftermath of moving and with trying to get back in the saddle. Right now, I'm modeling berry bushes.
February 23, 2011 07:23 PM
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