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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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In the beginning

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Like most of the people on here, my journey to make an MMO started with an epiphany. Unlike most of the people, it was not a brilliant piece of code, a killer app idea, or a group of friends with a common goal. For me, it was a photograph. An ultrasound, actually, showing me that in five short months I was going to be the father of little baby boy. As I thought about how my life was going to change, I decided to give a dream one final push towards the finish line before being buried under dirty diapers and 3 AM feedings. I know five months may not be enough time to get it done, but as long as I have a good enough start I can keep the momentum up until the end.
In order to accomplish my dream-turned-goal, I have to provide myself with a goal which is attainable. Although it would be awesome to have a fully realized 3D MMORPG where you play Ninja Space Pirates, I've decided on a different route. 2D. No moving parts. Focus on game play and graphics, not physics and photo-realism. Something you can embed in Facebook or the iPhone (or better yet, both). What I came up with is a melding of TCG (minus the C, sort of) and social MMO (minus the social, for now). It should be relatively easy to code, maybe some Action Script with a PHP/MySQL back end. And its easy enough for anyone to jump in and play yet challenging enough for the most OCD control freaks out there.
I should be able to do most of the heavy lifting, and anything I can't handle I'll contract out to a Chinese sweatshop. I'll most likely put out a post on the Help Wanted forums when my business plan and game design document are done. I'm pretty certain I can turn a profit. Enough to quit my day job? Maybe, maybe not. If it pays the bills while I work on my PhD (in Pharmacy or Medical Microbiology) than more power to me. If you want to join me on my quest I could use a programmer or two and an artist or two. At the very least I hope you'll help with the Beta test.
My first order of business is to get my business plan done. Hopefully by the end of the week, although that might prove difficult since my brother is in town on leave. The game details are slowly taking shape, but there are a lot of details still left to be done. I'll try to keep this journal updated, although there may be gaps if I get bogged down in school, work, baby/wife stuff, or what have you.

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