[size="3"]Rogue Entertainment (If you haven't read the post about where Meteora originates then you will not understand the Rogue Entertainment reference) decided to produce their first product. A 3D Action/Shooter/RPG/GTA-IV/Saints Row type game called Bucky. The main character was set to be officially 'mentally retarded', and he basically got sick of being picked on so he just explodes and goes on a mission. The game was titled: Bucky's Revenge. Being the developer of the game (and the only developer) I went ahead and changed the title to "Origin of Bucky", so I could make the pressure not as intense. The first game in every series is *USUALLY* not the developers' best. Well at this time I was already working on a title, "SuperRPG". Basically it was a python script thrown into a loop to make it RPG-ish. It is still in production to this day (Apr 4th, 2011) and it was my first priority. Well long story short I got sick of the arguments between me and the other President (Company Fuhrer was his official title) so I became Meteora and started speeding up development of SuperRPG. As it stands right now (still Apr 4th), I do not wish to participate in Bucky, or even Rogue Entertainment. I hope to eventually get picked up by a development team and then once I get "the skills to pay the bills", I will branch out to a bigger company, hopefully working my way up corporate ladder until I reach a big game developer like Blizzard, or BioWare. I do wish to work for XGen Studios at some point in my career though! There is where I will hopefully establish the official Meteora developing team. So yeah, SuperRPG is my real first game title. Every idea in this command-line RPG is mine. I am currently in the progress of transferring what I have done in Python2.6 into a C++ IDE called Code::Blocks. It is coming along, although I am stuck. The syntax is pretty much alike but JUST different enough so that I got stuck. That was the story of how my ACTUAL, REAL, FIRST GAME TITLE, "SuperRPG" became my current project.