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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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April Fools! Oh wait...

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hyrumwilson

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So apparently real life tracked me down and kicked my ass the past two weeks. I'm just now finally recovering, but overall I think I weathered it pretty well. My brother came in from Iraq on two weeks leave, so it was nice to spend time with him. We played Halo Reach (first time for me, I found it fairly enjoyable) and spent some time running some lead through his .45. Add into that a biochemistry test and a paper on the Role of Folic Acid in Human Prenatal Neural Development and you have a recipe for some long nights and a lot of Red Bull.

But now that's over, I can spend a little more time on my project. I finished off the GDD overview, which just runs over the basic high points of the game. It clocked in at 5 pages, which I'm hoping is enough to give potential team members a grasp of what I'm going for. I've also started the full GDD which is going to be a pretty mammoth document by the time I'm done. I've also discovered the joy of Google Docs in terms of sharing. It's very convenient to just e-mail someone a link to the document instead of attaching it or copy/pasting the text. So I have a good chunk of time today and most of tomorrow to focus on getting more of it down on paper. Well, getting 1s and 0s on a hard drive, but you get the drift.

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