Jump to content
  • Advertisement

owl's Blog

Sign in to follow this  
  • entries
  • comments
  • views

Collision is gameplay, that's what a guy said.

Sign in to follow this  


And it's true. I'm now playing with different configurations for the character to run, jump and respond to collisions.

Ideally, the collision would be against the current character's skeleton pose. In reality I'm still unable to figure out how to make that work.

So, for what is worth, this is how it is looking so far:


I made a bigger scenario to test different angles to collide with. There is a little issue when colliding with slopes from the bottom as the ellipsoid will try to slide and that simply makes no sense. I need to detect when the ellipsoid is sliding against the ceiling and make it react as expected.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!