[/font][size="3"][font="Times New Roman"]Most battles are spent dodging and blocking for both you and your enemy. In the beginning of the battle, your goals are getting a lucky hit (usually a graze or light cut), and also getting your opponent's stamina down (because once it's down, you'll be able to hit them much more easily) whilst making sure you don't lose all of your stamina in the process (because then the enemy can hit you much more easily). When you get hit in this game, you bleed, and there are very few ways to gain more blood in real life, therefore: don't get hit!
So you'll notice that the battle system is based on reality. If you can't dodge successfully, you try to block, if you can't block, you get hit, and if you're exhausted (out of stamina), you'll fail to dodge and block much more than you would if you were at full stamina. This is the goal I was going for![/font]
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Basically, it works like this: You have a blood level, and stamina, and so does the enemy.
Strength determines attack power (how much damage done) and how difficult the attack is to block
Agility determines attack speed (how fast you get to act) and how often you successfully evade
Stamina determines the potency of the above stats. So if you have low stamina, your strength and agility are diminished and you are capable of less.
Blood is how much blood you have. You start out with 100, and by the end of the game, it doesn't increase much. The main way you die in this game is bleeding to death. Cuts range from light grazes to mortal wounds.
Endurance determines how much you can carry, and how much stamina you have.
Weapons: swords, blunt, and bow/arrows. Swords have a sharpness rating that help determine how badly you cut your enemies. Blunt weapons have a physical attack rating and a condition rating, and don't cut enemies, but rather do one-time heavy damage. Bows are a mixture of both onetime damage and bleeding.
.: ATTACKING:
Normal attacks are done without clicking an option on the bottom-right list. They're done via a minigame overlaid upon the actual monster image.
Power attacks are done by completing a quick succeed-or-fail minigame that pops up to the right of the window.
Defending gives you a defense bonus and a stamina bonus. Yes, stamina is THAT important.
Cast allows you to use a skill or cast a spell (will be called simply, SKILL later)
Item allows you to use an item from your inventory
Minigame for power attack (one of many):[/font]