About the Game

Published May 06, 2011
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Game Concept
It first started after I had read the Star Wars VI comic book I had found on one of our secluded shelves. A feeling came, inspiring me to create a game. In that time, also, my brother had started coding his game. I watched him coding and creating artworks of ship parts (their very nice and intricate). Then I realized that it's pretty hard to make those kind of artworks. I was discouraged. But another thought came to me: Why not create a game that I need not to create images? Yes! Why not...... characters! Text! Chars! And so it begun.
The game's concept is quite simple. The one most important entity of the game is the char(character). It can build bigger entities when many of them are connected. It forms virtually everything in this game: from parts to ships; form particles to explosions. The char is most basic building block of the game that's why the game is called CharWars.

Entities and Hierarchy
The char forms all entities of CharWars. Here is a diagram showing the hierarchy of some of the game's entities:

Char --> Parts (weapons, thrusters, connectors, etc.) --> Controllable Entities (ships, drones, sentries, etc.)
--> Particles --> Explosions | Weapon Particles (beams, "missiles", etc.)
--> Static Bodies

Story
I'm still thinking it over.

Platform
The game is written in C++ with SFML as the "official" graphics and sound and everything else API, and Box2D for the physics engine. I also borrowed some pieces of my brothers code.


I will post every development of the game in an interval of a week. I kindly ask for your suggestions. Comments to the developments are freely accepted. Thanks folks!
Previous Entry The Genesis of a Game
Next Entry The Game Engine
0 likes 3 comments

Comments

a_insomniac
Your game sounds like a pretty interesting concept. Dont get to discouraged about the artwork. You would be suprised how much you can do with photoshop tutorials related to space backgrounds and planets; I would at least look into that aspect of it. To even spice it up more, find some really cool fonts or create your own to add some personalization to the text characters.

Good luck with this! ..... Here is your first Text Tie Fighter ..... " (--O--) "
May 06, 2011 11:13 AM
zeocyte
Sorry, I haven't clicked the reply link [img]http://public.gamedev.net/public/style_emoticons/default/rolleyes.gif[/img]
May 12, 2011 06:44 AM
zeocyte
[quote name='a_insomniac' timestamp='1304680427']
Your game sounds like a pretty interesting concept. Dont get to discouraged about the artwork. You would be suprised how much you can do with photoshop tutorials related to space backgrounds and planets; I would at least look into that aspect of it. To even spice it up more, find some really cool fonts or create your own to add some personalization to the text characters.

Good luck with this! ..... Here is your first Text Tie Fighter ..... " (--O--) "
[/quote]



Thanks! The game should incorporate lots of fonts but maybe there will be millions (!!!) of chars that will exist in the game. I still need to develop a good "font manager" in the game for fonts are just really heavy resources.

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Nice text fighter! (they are called CharShips in the game) and I promise I will include it on CharWars.
May 12, 2011 06:50 AM
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