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Anti-cheat shader works

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I finally have the anti-cheat shader working! These are the results (you may need to increase your monitor's brightness to see the difference, as this is what the shader is designed to combat):

The first screenshot is the original, the second is the corrected version.

Ironically, I kind of cheated to get these examples (it is a simple quad with a screenshot slapped ontop of it), so I can't see how it looks interactively. But I plan on using this for future projects which require this kind of protection, so I should have an excuse to try it out eventually (probably during one of these quick test projects I will be creating).

[size="1"]Reposted from http://invisiblegdev.blogspot.com/
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