Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

P60 - Update Week 1

Sign in to follow this  


[font="Calibri"][size="3"]The nice thing about a hard and fast date is that it cannot be moved, no matter what, the date is coming so deal with it. [size="3"]Midway into week one I find myself still tweaking my attack plan here and there but the end date remains the same. [/font] [font="Calibri"]

[size="3"]At the moment, of course I find out that I am my biggest obstacle and the cause of my slow start as week one is quickly wrapping up. [size="3"]When it comes to anything art related I am the consummate perfectionist but honestly, I need to get over myself and let go most of the time. [size="3"]For example, no matter what I'm creating, be it a drawing, 3d model, graphic image, etc, it has to be perfect.

[size="3"]This "condition" my own personal dilemma of perfection has caused me to lose three days already. [size="3"]I am going to have to do something I have not done before and that is actually use place holder art and or fully fleshed out concept art. [size="3"]If I don't, I will fall too far behind and end up with a comic book instead of an actual game :blink: .

[size="3"]Not having a code base is really tying my hands behind my back due to the time constraints I'm placing on myself to get this project done.[/font]

[font="Calibri"][size="3"]As far as coding, I discovered VisualSVN last night which is actually very very cool. [size="3"]I was dreading having to go through that process of setting up a Subversion server, configuring all of those files etc. [size="3"]Got to love "Next,Next, Next, Finish" software. [size="3"]After about 5 minutes I had a full blown Visual Studio integrated solution up and running with a server.[size="3"] Awesome? ... heck yes. [size="3"]That is just one less headache out of the way as I come close to closing out week one.[/font]

[font="Calibri"][size="3"]Overall I'm still pretty pumped about this project minus the personal art setbacks of which I will overcome trust me, I know I will blog more about it later. Yet I am still unsure of [size="3"]how I am going to actually pull this off because I've never coded an action/platformer type game before. [size="3"]Honestly I really believe that not knowing how to code it is adding to the excitement and driving my motivation at this point; so far being clueless is the best part.[/font]
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!