Jump to content
  • Advertisement
  • entries
  • comments
  • views

"I don't have anything to say, may I still stand here?"

Sign in to follow this  
Servant of the Lord


I've been working hard to get more work done on AdventureFar, but still not much visible progress. My hard work hasn't converted well to legitimate progress over the past 4 or 5 weeks. I decided to change the map format I was using, to reduce the amount of costly parsing the game needed to do when loading map chunks, because I still haven't quite achieved 100% seamless transitions. It's getting closer and closer, but not quite there yet.

Previously, I was doing alot of text parsing, with almost everything stored in text for convenience, but now I'm pre-parsing alot of it and storing it in binary to just read it into different parts of the struct directly. I'll find out how much time this saves me in a few days, once I track down a few nasty bugs that popped up.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!