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Aww, I love my Lua!

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app = owl.get_app()

function btn_new_game_click()
print (app.clock:get_fps())
end

-- Create Button New Game
btn = owl.create_button(app.gui.root)
btn:text("New Game")
btn:move(200,200)
btn:resize(600, 40)
btn:on_click(app.script, "btn_new_game_click")
btn:center_horizontally(app.gui.root)

label = owl.create_label(app.gui.root)
label:text("FPS:")
label:foreground_color(255,255,255,255)
label:move(100,100)
label:resize(100,20)


lua01.jpg
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Coolness. I really need to get more familiar with Lua. I've learned some, but I can't really use it that effectively.

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It's really cool. If you dare, take a look at my previous entries on SWIG. That's how I use Lua in my project. I've almost interfaced my entire codebase.

I'm currently working on the level editor, which it's logic is completely done with Lua through SWIG.

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