The aura under the player shows the player's damage, when it's red. When at full health, it's white.
However, at the moment the player is using a powerup which will allow him to break stuff (Internally, it's called the 'BreakingStuff' powerup. ). It already has recharge and drainage implemented.
The level loading code is done (I decided just to use a image file for convenience), but I don't have that many entities to place yet.