Jump to content
  • entries
  • comments
  • views

Winding down

Sign in to follow this  
Servant of the Lord


Things are getting nearer and nearer to completion. I still haven't made all the content yet, and still lack a few of the obstacles/enemies, but that's not anything that will bring up unexpected challenges. Content creation is just content creation after all.

My code is now laced with "if level is the first one", "if level is the last one", "if the player happens to be at this position". Horrible stuff, but, well, I only have 13 hours left, if I exclude sleep - which it looks like I'll have to do.

Damage is in place, as is player dying. Level boundaries work fine, and the game is completable but doesn't yet trigger 'end of game' (easy to do though). Music and sound is in place, and I'm happy with the way the game is turning out, especially if I can make all the art I'm wanting to make (because it really adds to the game in more ways than just visual appeal).
Still need to write up the read-me, and I have alot of art I still need to make. Then I need to test the game and polish it a bit, and package up for release.

I'm going to take a half hour break to eat, then I'll have to run off somewhere real quick for an hour, but I'll be back to dig into it again after that.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!