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Review of "Bubble Time" by j0mich01

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Servant of the Lord


How the scoring works: I s[size="2"][size="2"][color="#1c2837"]core 0 to 5 points on each topic. Each point is equivalent to 0.5 points on the overall scoring. So each topic can contribute a total of 2.5 points to the overall score of 0 - 10.[/color]
[color="#1C2837"][size="2"] [/color]
A 0[size="2"][color="#1c2837"] in the field means it's not present at all. A [/color]1[size="2"][color="#1c2837"] means it is present, but very badly done. A [/color]5[size="2"][color="#1c2837"] means I can't think of a way to make it much better, it's good enough as is.[/color]
[/color][color="#1C2837"][size="2"][size="2"]0 = Not present at all.[/color]
[color="#1C2837"][size="2"][size="2"]1 = Present, but very badly done[/color]
[color="#1C2837"][size="2"][size="2"]2 = Good attempt, but didn't work too well.[/color]
[color="#1C2837"][size="2"][size="2"]3 = Nothing to talk about, either good or bad.[/color]
[color="#1C2837"][size="2"][size="2"]4 = Really good, but a few flaws in execution.[/color]
[color="#1C2837"][size="2"][size="2"]5 = Excellent, there isn't many ways it could be improved.[/color]

[color="#1C2837"][size="2"][size="2"]Note: This is a harsh scoring mechanism, beause I'm doing it as a fellow developer to give critical feedback to help us all improve our craft, and not just say 'It was good' without explaining *why* it is good. Anything 6 or above is quite good![/color]



[size="5"]"First Time User Experience" - How easy it is for the player to get rolling with your game. Covers installation and communication with the player on how to play the game.

Good help screen, though the font irritates the eyes with the black/white color contrast.
Simple to understand and read.
The help screen fails to mention that right-click shoots backwards - this is listed in the readme.txt, but not the in-game help.

Annoyance: Escape exits the game, instead of going to the main menu. I did that about three times.

[size="3"]"First Time User Experience" score: [color="#808000"]4[/color]


[size="5"]"Graphics & Audio" - Pretty straight forward, do the visuals and sound contribute to or detract from the game?

The audio is very nice, but also slightly irritating. It's high pitched.
The graphics were very nice also. I love this type of art style, if done well. You did it well. In a few spots it wasn't so great, like the appearance of the buttons on the main menu, as well as the main charactor/bubble was slightly squarish instead of round.
The font was also sometimes hard to read.

[size="3"]"Graphics and Audio" scoring: [color="#808000"]4[/color]
Graphics get a 4: Very well done, with a few minor complaints.
Audio gets a 4: Very good, but mildly irritating.
So the 'Graphics and Audio' combined field gets a '4'.


[size="5"]"Theme" - How integral is the contest's theme with the game?

The theme wasn't that integrated, I felt. Sure, you can't touch the walls or the enemies, but beyond that, it didn't really explore the theme much.

[size="3"]"Theme" scoring: [color="#808000"]2[/color]


[size="5"]"Fun Factor" - Is it an enjoyable gaming experience?

Too long of a lag time between death and your next attempt.

Upgrades make the game very enjoyable.
At first I thought all they did was "Kickback reduced" (my first three were this type), so I was like, 'meh'. But then I started getting some truly awesome ones, and became a blue bubble junky.

At first all I thought there were was green bubble enemies, but then new enemies started appearing, and the game took on a new dimension, with me fearing the appearance of certain enemy types.

[size="3"]"Fun Factor" scoring: [color="#808000"]5[/color]


[size="5"]Total scoring: [color="#808000"]7.5[/color]

Well done, j0mich01, I love it!

This game is a game I'll probably return to outside of the contest, when in the future I need a break from programming; something that isn't true about my own game.

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