• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

Review of 'Hammertime' by Mussi

Sign in to follow this  
Followers 0
Servant of the Lord


How the scoring works: I[color="#1C2837"][size="2"][size="2"][color="#000000"][size="3"][size="2"][size="2"][size="2"][size="2"][size="2"][color="#1c2837"] score 0 to 5 points on each topic. Each point is equivalent to 0.5 points on the overall scoring. So each topic can contribute a total of 2.5 points to the overall score of 0 - 10.[/color][/color][/color]

[color="#1C2837"][size="2"][size="2"][color="#000000"][size="3"][size="2"][size="2"][size="2"][size="2"] [/color][/color][color="#1C2837"][color="#1C2837"]A 0[size="2"][size="2"][color="#000000"] in the field means it's not present at all. A [/color]1[size="2"][size="2"][color="#000000"] means it is present, but very badly done. A [/color]5[size="2"][size="2"][color="#000000"] means I can't think of a way to make it much better, it's good enough as is.[/color][/color][/color]
[color="#1C2837"] [/color]
[color="#1C2837"][color="#1C2837"][size="2"] [/color][/color][color="#1C2837"][color="#000000"]0[size="2"][size="2"] = Not present at all.[/color][/color]
[color="#1C2837"][color="#000000"][size="2"][size="2"][size="2"][size="2"][size="2"][size="2"]1 = Present, but very badly done[/color][/color]
[color="#1C2837"][color="#000000"][size="2"][size="2"][size="2"][size="2"][size="2"][size="2"]2 = Good attempt, but didn't work too well.[/color][/color]
[color="#1C2837"][color="#000000"][size="2"][size="2"][size="2"][size="2"][size="2"][size="2"]3 = Nothing to talk about, either good or bad.[/color][/color]
[color="#1C2837"][color="#000000"][size="2"][size="2"][size="2"][size="2"][size="2"][size="2"]4 = Really good, but a few flaws in execution.[/color][/color]
[color="#1C2837"][color="#000000"][size="2"][size="2"][size="2"][size="2"][size="2"][size="2"]5 = Excellent, there isn't many ways it could be improved.[/color][/color]
[color="#1C2837"][color="#000000"][size="2"] [/color][/color]
[color="#1C2837"][color="#000000"][size="2"][size="2"][size="2"][size="2"][size="2"][size="2"]Note: This is a harsh scoring mechanism, beause I'm doing it as a fellow developer to give critical feedback to help us all improve our craft, and not just say 'It was good' without explaining *why* it is good. Anything 6 or above is quite good![/color][/color]

[/color][/color][color="#1C2837"][color="#000000"][size="5"]"First Time User Experience"[size="2"][size="2"][size="2"][size="2"][size="2"][size="2"] - How easy it is for the player to get rolling with your game. Covers installation and communication with the player on how to play the game.[/color][/color]

[size="2"][color="#1c2837"]There was no menu, just a readme.txt.[/color]
[size="2"][color="#1c2837"]Hitting the boss with the hammer didn't visually show the boss being hurt (same with the boss hitting you), so I had no clue if I was actually even doing any damage or not.[/color]
[size="2"][color="#1c2837"]There was no interface to give me either the boss' or my own health, so I couldn't tell whether I was progressing or not.[/color]
[/color][size="3"][size="2"][color="#000000"][color="#1c2837"]'First Time User Experience' score: [/color][color="#808000"]2[/color][/color]
[size="2"][size="2"] [color="#1C2837"][color="#000000"][size="3"][size="2"][size="2"][size="2"][size="2"][size="2"]There was a readme, but it on its own was insufficient.[/color][/color]
[color="#1C2837"][color="#000000"][size="3"][size="2"][size="2"][size="2"][size="2"] [/color][/color]
[/color][/color][color="#1C2837"][color="#000000"][size="5"]"Graphics & Audio"[size="2"][size="2"][size="2"][size="2"][size="2"][size="2"] - Pretty straight forward, do the visuals and sound contribute to or detract from the game?[/color][/color]

[size="2"]The graphics were nice. Kudos for going 3D! The visuals were good, with the exception of the texture on the walls of the arena, which was stretched out. It was slightly dark and hard to see.
[size="2"](Note: Using OpenGL for rendering was not working well - the boss and the player's avatar were both entirely black)

[size="2"]There was no music or sound effects.
[size="3"][size="2"][color="#1c2837"][color="#000000"]'Graphics and Audio' score: [/color][/color][color="#808000"]2[/color]
[size="2"][color="#1C2837"]Graphics get a 4: Texture on walls were smeared, and everything was too dark.[/color][color="#1C2837"]Audio gets a 0: None. [/color][color="#1C2837"]So the 'Graphics and Audio' combined field gets a '2'.[/color]
[size="2"] [color="#1C2837"][color="#000000"][hr][/color][/color][color="#1C2837"][color="#000000"][size="5"]"Theme"[size="2"][size="2"][size="2"][size="2"][size="2"][size="2"] - How integral is the contest's theme with the game?[/color][/color]
[/color][/color][size="2"][size="2"]Other than the name, I don't see how it relates to either MC Hammer, or 'Can't touch this'.
[size="3"][size="2"][color="#000000"][color="#1c2837"]"Theme" score: [/color][color="#808000"]0[/color][/color]

[size="3"][size="2"][color="#000000"] [/color][size="2"][hr]
[color="#1C2837"][color="#000000"][size="5"]"Fun Factor"[size="2"][size="2"][size="2"][size="2"][size="2"][size="2"] - Is it an enjoyable gaming experience?[/color][/color][size="2"]
It was fun, but I didn't know whether the boss was getting hurt at all or not.
All I did was sidestraf him and click the mouse button repeatedly until spontaneously, I got a "You won. Press c to continue" message.

Continuing the game when you die doesn't reset the boss' or the player's location.
[size="3"][size="2"][color="#1c2837"]"Fun Factor" score: [/color][color="#808000"]2[/color]
[/color][/color][size="5"][color="#000000"][color="#1c2837"][size="5"]Total scoring: [/color][size="5"][color="#808000"]3[/color][/color]

[size="2"][size="2"]Good try on completing a game in less than 72 hours, Mussi. It was pretty bold trying to make a 3D game, even.
[size="2"][size="2"]It seems like this could become a good game, if you [size="2"]really[size="2"] had the time to put into it. As it is, even though it doesn't do much, it's easy to see how it could become alot more if time permitted, or if you continue to work on the project post-contest.

Sign in to follow this  
Followers 0


Hey, thanks for the review.

Creating those models took up like half my time, which was a bad choice competition wise, but I just got caught up in creating them :P. The smear in on the walls was purely because it was overtime and I didn't have time to unwrap.

[quote]Other than the name, I don't see how it relates to either MC Hammer, or 'Can't touch this'.[/quote]
You're the second to say that, I'm actually surprised. I thought being a sort of robot matador is all about 'can't touch this', but it seems like everyone disagrees or doesn't see the connection. I wanted to be a little different, I figured most people would go for can't touch x object while passing trough y level or something like that. Didn't seem to work out for me.

[font="georgia, bookman old style, palatino linotype, book antiqua, palatino, trebuchet ms, helvetica, garamond, sans-serif, arial, verdana, avante garde, century gothic, comic sans ms, times, times new roman, serif"][quote]Freedom lies in being bold. ~Robert Frost[/font][/quote]

Share this comment

Link to comment
I didn't realize I was a matador; sometimes you have to bludgeon me over the head with not-so-subtle in-game wording or something to get me to make the connection. [img]http://public.gamedev.net/public/style_emoticons/default/mellow.gif[/img]

Share this comment

Link to comment
Thank you for your kindness :). I did leave out a lot, which would've made a better connection to the theme. I planned on letting the bull have a forcefield that wouldn't allow you to touch him until he charged you and slammed into the wall, after slamming into the wall you were supposed to hear 'can't touch this' and 'hammertime' sounds. Oh and the huge canon on his back was supposed to fire a laser beam that you obviously couldn't touch.

I saw this challenge as an opportunity to get to know Ogre3D, which I had never used before and turned out to be more complex than I had anticipated.

Congratulations on your third place btw!

Share this comment

Link to comment

Wow, you went into [s]battle with an untested weapon[/s] the competition with an unfamiliar API?
That's pretty crazy. [img]http://public.gamedev.net/public/style_emoticons/default/laugh.gif[/img] It's a good way to force yourself to learn a new library I suppose though.
For using an unfamiliar API, you accomplished alot.

Share this comment

Link to comment
Yep, can also be very frustrating. I went berserk when I couldn't get simple text drawing to work haha. I had recently decided to swap my engine, that I use for a big project, for Ogre3D, because there was really no point in reinventing the wheel after getting to know the underlying API.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now