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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Wrapping up the contest

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Servant of the Lord

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I did reviews of every single submission, barring a few that wont run or that I couldn't download. You can read them all here.

All in all, my favorite entries are (in order of best ones first):
First place: Bubble Time (by [color="#1C2837"][size="2"]j0mich01)[/color]
Second place: Ewe Can't Touch This (by CamJackson)
Third place: MC Hammer Toss (My own entry)

Tunnel Jumper by kiwibonga deserves a mention as well.

Note: These are not the actual order of victors, only my own order of preference.
In fact, at the time of writing this entry (which I will delay the posting of, by 16 hours) I don't even know who won the contest. Only one of the four judges actually posted their reviews so far. unsure.gif

[hr]
[size="5"]Download and play MC Hammer Toss

[hr]

Overall, I enjoyed the contest, despite it taking place on the worst possible weekend for me. I had alot of fun, especially since I was competing with some very amusing and friendly gentlemen who put up a good fight, but are also very good sports as well.

Also, zer0wolf deserves some thanks for organizing the contest, and the other judges (Wan, swiftcoder, [color="#1C2837"][size="2"]MajorTom) for helping review and judge the games.[/color] wink.gif[color="#1C2837"] [/color]
[color="#1C2837"][size="2"]The contest gave me a refreshing (but enjoyably stressful) break from my current project, AdventureFar, which I had been working on for 8 months or more, and probably have another 5 months to go on that project. Seeing that my 'time management' skills leveled up during the contest (it's now level 2!), hopefully I can apply it to AdventureFar once I resume that (though I intend to take the rest of this week off... I'm tired!).[/color]
[size="2"]
[size="2"][color="#1c2837"]It also gave me the motivational boost of having completed a finished project. That will hopefully last me the next couple of weeks. Furthermore, I stayed up the final night of the contest, coding straight through the night, and programmed a literal 24 hours straight (from noon on Sunday to noon on Monday, when the contest ended), which is a rite of passage for programmers, and one I can't remember having ever done that before (but I might have). Ah, us romanticist coders types. [/color]laugh.gif[color="#1C2837"] [/color]
[size="2"]
[size="2"][color="#1c2837"]I think I spammed the GDNet Journals enough during the past 5 days. I posted 17 articles while the contest was going on, and an additional 8 articles reviewing games. I sincerely apologize to everyone's journal posts that I buried during the deluge of the my contest posts! [/color]sad.gif Seeing that my next journal post will be at least two weeks from now and I'll be back on my consistent posting schedule of 'few and far between', you don't have to worry that this journaling pace is permanent.
[size="2"]
[size="2"][color="#1c2837"]Now excuse me, I need to go play some more Bubble Time. This game is clearly the best of all the entries, by a decent margin. [/color]smile.gif

So, uh, so long and thanks for all the [s]fish[/s] [s]bubbles[/s] [s]hammers[/s] enjoyable contest entries!

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