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Pistol - Part 2: Texturing

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And here's episode 2 of the Sig Sauer Saga! In which I attempt to UV map and texture the model from Part 1. And do lighting and compositing for a decent somewhat photo-realistic render. Take a gander. Feedback appreciated!
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Mirrored on my blog
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I use CamStudio Recorder to record the time-lapse video. I set it to capture a frame every two seconds and feed it through a Microsoft AVI codec. The resulting files are usually a couple hundred megs for a few hours. There's sometimes some color distortion, but overall not bad. Then I just plop it into good old Windows Movie Maker to compress it down to 720p.

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Very friggin cool my friend. Nice presentation [img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]

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True. Very smart way of showing the whole process. And nice model!

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Thanks guys! [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

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I'm a bit late to the party, but cool stuff - the P220 is a great gun. I own a P226 myself - so this has some extra appeal to me as a Sig Sauer fan [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]

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Very nice work! I usually skim over these time lapse modelling videos to the end but the harry potter remix music was such a good groove I watched it all through. The modelling video is better to watch than texture video way more interesting watching stuff get made.

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