Some progress, but no break through

Published May 25, 2011
Advertisement
The team of the ZFXCE2-team ( me wink.gif ) mode soe progress:
  • I implemented a first initial version of the render-driver. The driver will run in a separate task, which spawn its own thread. The communication between the client like a game or a model viewer will be implemented by events. Currently the idea is that you can define your own event-handlers to a task. If you want to send any data or sync the client and the driver task you can do this by using a special event.
  • I integrated the old event-system from the first ZFXCE. The event declares only the type of the event, the data assigned to this is implemented by a special event-data class.
  • I added the first running unit-tests for my container and the event-queue-system.
  • I am still happy with the CMake-build.

At this moment I haven't any render-application, but I will give my very best to change this as fast as possible.
0 likes 2 comments

Comments

Nobody has left a comment. You can be the first!
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement