Jump to content
Sign in to follow this  
  • entries
    17
  • comments
    14
  • views
    32696

Some progress, but no break through

Sign in to follow this  
Kimmi

743 views

The team of the ZFXCE2-team ( me wink.gif ) mode soe progress:
  • I implemented a first initial version of the render-driver. The driver will run in a separate task, which spawn its own thread. The communication between the client like a game or a model viewer will be implemented by events. Currently the idea is that you can define your own event-handlers to a task. If you want to send any data or sync the client and the driver task you can do this by using a special event.
  • I integrated the old event-system from the first ZFXCE. The event declares only the type of the event, the data assigned to this is implemented by a special event-data class.
  • I added the first running unit-tests for my container and the event-queue-system.
  • I am still happy with the CMake-build.
    At this moment I haven't any render-application, but I will give my very best to change this as fast as possible.
Sign in to follow this  


2 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!