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Blacking out the Friction

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Wham!, Boom!, Kapow!, Slam!, ahh how life can just slap you around sometimes. It's so precious sometimes. Cute and cuddly little thing that life is, but if you forget to feed it, you got ploughin' Cujo on your hands. Loosing out on a lot of hours at work, but the bills keep coming. They seem to bring they're friends with them every time. Ofcourse along with it comes a dip in my motivation.

I told myself at the beginning of this project I wouldn't on any other projects until it was done. Stick to one idea and actually take it past the finish line. I've been hooked back on an old iphone game, and after beating once again. I've got the urge to mess around with the idea of making something similar so I can have more levels to play. It's been uplifting, just messing around with a simple layout in Photoshop, of how I would layout the game. Unfortunately this has been a distraction, and made my progress slow even further.

I've got the basic skeleton finished of how the story animations will integrate into the level. There is still a little bit, design wise that I still need to get past, to actually commit to the animation code though. I never really though about the story in detail. I kind of designed how I want to be able to to play the game, and all the features i wanted in it. But I never put too much thought into themes or why you're doing what you're doing in the game.

I started this project with the idea that it will focus 80% on game play, just like any other arcade game. Who knows why you're there protecting those cities, more like you're playing to win the level and this is how you got to do it. But I did want to have a reason for why you're doing what your doing, it's not completely about getting highscores. That's why I contrived the idea of using a simple rpgish story telling style. I could make it corny, funny and have little importance but to explain why you're there and why this thing is trying to destroy the world.

I originally, had this whole concept of a race of beings that were super advanced, but had one rule. No one was aloud to leave they're solar system in fear that another species would discover them. But you being the main character, and like all other main characters you don't follow the rules. Let alone you plagued by main-character-itis, with the worst symptom of all... curiosity. You take your favorite space ship and proceed to escape the solar system to explore the universe. Ofcourse your race can't let this happen so they send the army to capture you and bring you back, but unfortunately you do find other civilizations. They can't just let these people live now that they know aliens exist, so they proceed to try and destroy the planets and erase any evidence.

Again your main-character-itis sets in and another symptom... heroitis makes you feel obliged to save these planets. Which brings you to the main portion of the game, saving the cities fdrom the threats of your species.

So to derail once again, I'm revising my schedule, and pushing the story engine to next week. I'll be trying to put my writing skills to use and actually flushing out the story you just read, and planning the areas and themes I'll be using. Try to put some meaning behind why I'm designing things a certain way and if my story would be possible under the constraints I have put in place.

As always here's a couple musical suggestions, check out "Foster the People", very laid back but still kinda poppy and electronic. Not sure if they're irish too but "Two Door Cinema Club" is and they're another great band for some easy music, to listen to while coding.

Here's that layout I was working on, it has nothing to do with Kylar's Adventure, I just like to brag and show of.

Until next time, keep coding... And keep 'er howlin'.
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