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First screenshot of new project, mouse look

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You can now look around the cockpit using the mouse.

In order to get the mouse's relative movement, I used raw input. After I have the relative movement vector, I multiply it by the mouse sensitivity and multiply that by the rotation speed. This gives the final angular velocity vector which I use to integrate the orientation.

Here is a screenshot of what the game looks like so far. I plan on removing the "blast shield" tomorrow and put in a star filled background. Before I can make it so you can fly around, I need to make it so that you can tell you are moving!
fps_ss1sm.png

Reposted from http://invisiblegdev.blogspot.com/
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