Anyway, hello random visitor. Not sure how you've stumbled across my blog, but 'hi' all the same. Hopefully you'll enjoy what you read, or at least move swiftly on before it eats too much of your time.
A bit about myself:
I'm a programmer, working with Unity, attempting to create a procedural world of voxels. Not a particulaly original theme, but it interests me none-the-less. And I'm writing in this journal to make myself do something, have something to show. Because we all know how easy it is to just to skip work, or do very little. So I'm going to do at least weekly posts, to galvanise myself into actually doing some work. Or at least, that's the theory anyway!
Unity + Voxel Terrains:
Nothing at all. A few people are working on it, but no-one has produced a decent Voxel terrain system. So that's another incentive to work hard, I'm at the cutting edge of Unity technology! (I'll ignore the fact that some people could write the same scripts I took a day over in 15 minutes).
Progress so far:
Very little. I've been learning the mesh class in Unity, working out how to make meshes out of vertices. And whilst that seems unrelated, it's part of my plan.
Not a fascinating entry, but it's a start.