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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Game progress and AI Conference in Paris

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Metron

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Time flies by... gosh... almost 5 month since my previous entry... a lot of things have happened.

a) I had to reduce the amount of time I worked on the new contract I signed in January. In fact, the company had some problems which seem to get sorted out this and next months... crossing fingers.

b) an old customer of mine came back to me and has a lot of work for me... which is very nice... interesting project and 1.5 million lines of code to maintain :)

c) I made a lot of progress learning the Unity engine. I did several prototypes and finally decided to really concentrate on my jump and run game. I'm currently working with two graphic artists to get the assets and game characters to (at least) AA level. I've already implemented quite some features, and I basically already can generate quite some puzzles using keys, doors, moving platforms, boxes, etc. A basic "health" system has been implemented... there is still a lot of work to do, but I can see daily improvements. I'm also working on a new website for the game and my "game company".

d) Next week is the Game/AI Conference '11 in Paris. I missed last year's one due to my contracts I had to fulfill. I'm returning to this years one because I really like the conference and the people I meet there. Purchased the VIP ticket which allows me to participate at the VIP dinner and gives me some extra candy (pens and stuff; I just saw that they seemed to have ditched the T-shirts?!?). The hotel is booked (Wednesday to Saturday) and the Thalys (train) tickets are purchased... I'm really looking forward to this... I'm thinking of wrapping up some kind of "report" as I did 2 years ago...

Have fun.

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Consider it done, then ;) I cannot promise that it will be  a day to day report, because there are events in the evening. But I surely will to a wrap-up with additional information links (like I did for the 2009 conf).
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