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Game progress and AI Conference in Paris

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Time flies by... gosh... almost 5 month since my previous entry... a lot of things have happened.

a) I had to reduce the amount of time I worked on the new contract I signed in January. In fact, the company had some problems which seem to get sorted out this and next months... crossing fingers.

b) an old customer of mine came back to me and has a lot of work for me... which is very nice... interesting project and 1.5 million lines of code to maintain :)

c) I made a lot of progress learning the Unity engine. I did several prototypes and finally decided to really concentrate on my jump and run game. I'm currently working with two graphic artists to get the assets and game characters to (at least) AA level. I've already implemented quite some features, and I basically already can generate quite some puzzles using keys, doors, moving platforms, boxes, etc. A basic "health" system has been implemented... there is still a lot of work to do, but I can see daily improvements. I'm also working on a new website for the game and my "game company".

d) Next week is the Game/AI Conference '11 in Paris. I missed last year's one due to my contracts I had to fulfill. I'm returning to this years one because I really like the conference and the people I meet there. Purchased the VIP ticket which allows me to participate at the VIP dinner and gives me some extra candy (pens and stuff; I just saw that they seemed to have ditched the T-shirts?!?). The hotel is booked (Wednesday to Saturday) and the Thalys (train) tickets are purchased... I'm really looking forward to this... I'm thinking of wrapping up some kind of "report" as I did 2 years ago...

Have fun.
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Consider it done, then ;) I cannot promise that it will be  a day to day report, because there are events in the evening. But I surely will to a wrap-up with additional information links (like I did for the 2009 conf).

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